Stormforge Guides
Everything Stormforge Companion covers so far, organized by what you're trying to do. The game is pre-Early Access, so pages carry visible dates and cite their sources. If you're brand new, start with What Is Stormforge?.
Start Here
The two pages every new visitor should read first — one evergreen, one for the demo window.
The game explained in one page — Roboto Games, Sorana, Squallreavers, five classes, storms, coop, mods, and release timing.
Everything in the public demo — Meadows biome, first boss, forest dungeons, sailing, gliding, and how to feed feedback back to Roboto.
Classes & Combat
Five classes, freely mixable. Combat is Souls-adjacent.
Mechanics & World
The systems that make Stormforge feel like Stormforge — storms, enemies, the world of Sorana. These pages are stubs today and will fill out through EA.
The defining system — how storms spawn, what they drop, tornado vs dust storm behavior, how to survive vs when to shelter.
The core enemy family. Types, drops, and how they behave inside storms vs outside.
Setting, ancient civilization, island-sized titans — everything Roboto has revealed, plus what's still speculation.
Multiplayer, Hosting & Mods
Self-host, LAN, offline, mods — all confirmed for Early Access. Detailed pages ship when Roboto publishes the dedicated server binary.
Compare
How Stormforge stacks up against its closest coop-survival peers.
Both are coop crafting survival — but the loop, tone, and creature system are very different. Honest comparison.
Storm survival vs Viking survival — biome design, coop cadence, tone.
Weather-driven exploration in two very different keys.
Related
Ongoing coverage and reference:
Stormforge Companion is an independent fan site. Not affiliated with Roboto Games.